![]() We also have a bunch of fun "fantasy maps" which we tend to play a lot in multiplayer games. Shack: In what locations will we be railroading?ĭan Magaha: Several parts of the US – Northeast, Southwest, Midwest, and Pacific Northwest, as well as France, Germany, and England. That's a theme we try to capture in the game as well, so small, irrelevant towns that have train stations and handle a lot of rail traffic can grow and become important cities, just as they did in those days. Literally, if your town had a train station it was "on the map" and if it didn't, it was like you were "off the grid". During that time period, especially in America, trains represented progress and technology and the promise of the future. Even though we're including a good mix of diesels and electrics, the primary focus of the game is really the "Golden Age" of steam locomotives.ĭan Magaha: Because the plastic age of trains wasn't nearly as romantic! NoÂ…it just goes back to the focus of the game being all about the trains. Shack: During what time periods does the game take place?ĭan Magaha: Primarily 1830's to 1950's or so, though some scenarios run a little longer depending on the trains you can use in the scenario. Generally speaking, we've tried to include most of the really important and iconic trains that people recognize, so you'll see the F3 "Super Chief", the 4-8-4 Golden State "Daylight", the 4-6-2 Pacific, the A4 "Mallard", and so on.ĭan Magaha: New trains become available as time progresses, but we've tried to balance them between cargo and passenger duty, so that you always have an interesting choice to make. There are more electrics in Germany, for example, and more steams in the UK and US scenarios. Each geographical area has between 10-12 unique trains it can use, and the mix of the trains depends on the area. Shack: What types of trains are available?ĭan Magaha: Right now we have around 40 trains in the game. We also thought it was a great way to crystallize our focus for this game, which is all about the trains! We felt that the "Tycoon" genre had really sort of lost its way and that consumers now tend to associate very different feelings and emotions with the word "Tycoon" now than they did 10 or 15 years ago. The name change was a very deliberate move on our part. Shack: So, we've got Railroad Tycoon, and we've got Sid Meier's Railroads! Any connection there? Why the omission of the Tycoon name?ĭan Magaha: There's a definite connection – Sid created the Tycoon genre nearly 20 years ago with the original Railroad Tycoon, and this new game is really Sid returning to that classic and refocusing the franchise on all the things that people loved about the original, but taking advantage of the things that couldn't be done 20 years ago. I had the chance to chat with Firaxis' Dan Magaha, the game's producer, to find out how the next game to proudly wear a Sid Meier label is shaping up. ![]() Promising railroad setups your significant other would never allow you to construct in your basement, Sid Meier's Railroads! promises to give train enthusiasts exactly what they want: lots and lots of trains. While it may not bear the word "Tycoon" in its title, make no mistake, Sid Meier's Railroads! is nothing if not a spiritual successor to the classic Railroad Tycoon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |